A first-person narrative mystery game where a detective investigates a mountain town whose residents have mysteriously vanished. Features knowledge-based progression, custom raytraced audio occlusion, and modular gameplay systems built in Unreal Engine.
Custom C++ game engine with dynamic toggling between rasterization, hardware ray tracing, and compute BVH ray tracing modes using Vulkan API.
Technical tutorials on GLSL and graphics programming, helping developers learn shader fundamentals.
GLSL-based ray tracing shader with over 100,000 downloads, bringing realistic lighting and reflections to Minecraft.